Michael Mateas, Associate Professor of Computer Science

Title: Expressive Intelligence: The Future of Games and Computational Media



Artificial intelligence methods open up new possibilities in game

design, enabling the creation of believable characters with rich

personalities and emotions, interactive story systems that incorporate

player interaction into the construction of dynamic plots, and authoring

systems that assist human designers in creating games. Games are fast

becoming a major medium of the 21st century, being used for everything

from education, to editorial news commentary, to expressing public

policy and political opinions. Game AI research can radically expand the

expressiveness of games, supporting them in becoming a mainstream medium

for societal discourse. These ideas will be illustrated through research

projects in the Expressive Intelligence Studio at UC Santa Cruz.



Michael Mateas is a professor in the Computer Science department at UC

Santa Cruz, where he holds the MacArthur Endowed Chair. He directs the

Expressive Intelligence Studio, and helped launch UCSC's game design

degree, the first such degree offered in the UC system. Prior to UC

Santa Cruz, Michael was a faculty member at The Georgia Institute of

Technology, where he held a joint appointment in the College of

Computing and the School of Literature, Communication and Culture, and

founded the Experimental Game Lab. His research interests involve

artificial intelligence applied to games and other forms of

computational media; this includes work in autonomous characters, story

and scenario generation, AI-assisted game authoring tools, and

interactive storytelling. With Andrew Stern, Michael released Façade,

the world^Òs first AI-based interactive drama in July 2005. Façade has

received numerous awards, and extensive press attention. Michael

received his Ph.D. in Computer Science from Carnegie Mellon. Prior to

his academic career, Michael was a research scientist at Tektronix

Research Labs and Intel Labs.